i kept losing game jamsso i built the tool i wished existed.

type what you want. in about half a minute, it's a real game you can play.

47 games made so far · 1,240 plays this week

psst — it's free, no signup until you actually want to save stuff

this is what a real build looks like — no cuts, no skip(yes the dog took longer than the golf physics)

browse all games in the arcade →

step 01 / 03

you · 1 of 3

type something stupid

doesn't have to be precise. the agent figures it out.

↑ real prompt, real typo in "flip"

the agent · 2 of 3

builds while you watch

every line of code appears in real time. no spinner. no waiting room.

you · 3 of 3

play it. right now.

in the browser. no download. share it with a link.

  • on speed

    A game in 28 seconds beats a game design doc in 3 weeks.

    We skip the planning phase. The prototype IS the plan.

  • on code

    Your game is real code. Not a locked export.

    Download it, fork it, break it. It's yours.

  • on scope

    We don't do 64-player MMOs.

    Small games that ship are worth more than big games that don't.

  • on AI

    The agent writes. You direct.

    You're the designer. It's the intern. That's the relationship.

  • on polish

    Working is better than beautiful.

    Ship the janky version. Polish it after people play it.

(psst — the accent row is the one we argue about the most)

Kamran — founder, BrainHalf

I kept losing game jams because I'd spend the whole weekend on a prototype frameworkand then sleep through the final dayand never get to the actual game. Built this for myself first. The studio is just the version I stopped being embarrassed to share.

written mar 4, 2025 · last edited 2 days ago

just try it

open studio →

free · no account · 100 credits

psst — it stays free